![]() ![]() ![]() Each Hitzone has different values, which represent the part's weakness to Physical and Elemental damage. Sharpness now affects KO values by the same multiple as listed for raw attack. I've been trying to answer the simple question of how we deal damage in MHW! Physical damage includes Severing-type damage, Blunt-type damage, and Projectile-type damage. Nope, I want to stay here, show me the Web version. There are numerous components in the formula to calculate the damage a Bow does, split into Raw and Elemental components.
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